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Ljink96 said:
outlawauron said:

Just because the game is cell-shaded doesn't make it similar to their other works. It doesn't have the merchandise to push it to mainstream (as every popular L5 property has anime and manga as primary gateways into the games), so I don't see why you'd compare to the previous games. Inazuma Eleven and Yokai Watch were absolutely developed as kid's games. Complete with anime in Saturday morning timeslots lol. DQIX isn't a L5 game, so I'm not sure why you're bringing that up. 

As for Ni no Kuni 1, the DS and PS3 version weren't the same game and released far apart from each other. That's not a fair comparison at all. It'd be like saying that Switch fanbase doesn't support RPGs/DQ whenever DQ11 inevitably sells less than the PS4 version.

As for bolded, that's not the way it really comes across. It says, "this game is a failure and Switch would have saved it from failure. Super 3rd party developers."

Why is that? Has there been an RPG where the Switch version has sold better than the PS4 version? I know the Switch version has outdone the Vita version a couple times.

Dude, come on. I never said because it's cel shaded it's similar. Quit putting words in my mouth, please. Dragon Quest IX IS A LEVEL 5 GAME. 

Please see here: http://dragonquest.wikia.com/wiki/Level-5 

I made a Dragon Quest fan game, I think I know mostly everything about the series. Please make sure to check your facts next time. 

Yes, Ni No Kuni on DS and PS3 weren't the same graphically...but they follow the same plot line. If it was based on graphics, the PS3 version should have outsold it. Doesn't matter how far apart. The Switch version of Dragonball Xenoverse 2 outsold the PS version...and those were released apart from each other. Not fair, come on dude. 

And again, no we're not saying it's a failure and switch would save it, we're saying Switch has Japan by the balls and will soon surpass the PS4 with ease and will have a greater install base to sell software to consumers. That's what we're saying. We have Japanese developers blaming themselves for writing off the Switch before it released and scrambling to support it. Those who supported it early on, namely Koei Tecmo and Bandai Namco, which saw great returns on software. 

The cell shaded comment was sarcastic, because it really doesn't share much in common with other Level 5 IP.

I'm well aware that Level 5 was commissioned to make Dragon Quest 9 (as they were DQ8). They did the grunt work while Square retained creative and managerial control and oversaw the project (would anyone really argue the game would have been different if they had stuck with any other competent JRPG dev?). I'm also very aware about your DQ fan project, I bookmarked the page and have it downloaded on my PC. :-/ None of that changes that Dragon Quest is not a Level 5 game, it's owned by Square Enix. When I said a "Level 5" game, I'm referring to games like Layton, White Knight Chronicles, Inazuma Eleven, and Ni no Kuni where they actually own the IP. Not games like Dark Cloud, Dragon Quest, and Rogue Galaxy which they do not own or have control over.

For the differences on Ni no Kuni, they just play completely differently. The DS version is a turn based RPG much closer to DQ where you needed to manually cast spells using the stylus. The PS3 version is an action RPG. I didn't intend to say they had a separate plotline. 

For these smaller games in Japan, the size of console userbase isn't nearly as important as if the fanbase of your franchise is on the platform. While I certainly hope and believe that you'll see a lot of budget or B-tier games that were PS4/V continue on as PS4/NSW, that doesn't mean you'll see the fanbase completely migrate to the platform. From the games that have come out from KT and Bandai, most of them are just declining outside of major successes like Xenoverse 2 and Disgaea 5 in the West.



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