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Jabba89 said:
Nautilus said:

The difference is even if they are gimmicks or not, I am still relaxing on the couch playing my game and talking to the person next to me the same way I always have.  With VR and motion the experience is different.  The innovation that will do well is something that adds to the experience but keeps it the same.

I am not trying be an egg, I just think those types of innovation need to be sold separately because the experience is so different.

Well, Vr was just an example.It dosent have to be that.AR, Holograms, more buttons on the controller.Take your pick.

And I mean, if you dont like what one company is offering, there is always the other one.Thats so good about competition.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1