Jabba89 said:
The difference is even if they are gimmicks or not, I am still relaxing on the couch playing my game and talking to the person next to me the same way I always have. With VR and motion the experience is different. The innovation that will do well is something that adds to the experience but keeps it the same. I am not trying be an egg, I just think those types of innovation need to be sold separately because the experience is so different. |
Well, Vr was just an example.It dosent have to be that.AR, Holograms, more buttons on the controller.Take your pick.
And I mean, if you dont like what one company is offering, there is always the other one.Thats so good about competition.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







