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JRPGfan said:
Neodegenerate said:

Arent there cosmetics and levels and such in the multiplayer facet of some FPS games?  They still dont get lumped into MMO.  I would say trying to push Sea of Thieves into that box is a stretch.  Especially since a major thing about MMOs is maintaining a persistent world.  If it isn't always the same server, kinda breaks from the MMO thing.

Then what about the world? potentially anyone from that "world" playing could run into you, if they went the same place as you right?
Also Shooters are short rounds, and maps. 
Sea of theives you can "stay" in the world online forever potentially if you wanted, playing with friends.

In a typical MMO game, say World of Warcraft, you log in to a specific server.  I played Dark Age of Camelot on the Tristan server for example.  In Sea of Thieves, you log in and are put onto an instanced server.  The chances that you land on the same exact "server" twice are very very slim.  In recent years games have tried to grab some of that audience (Destiny being a pretty egregious offender) by labeling their instanced server games as MMOs.  When in reality its just stretching the meaning out.  Its like calling Bioshock an RPG.  Sure it has a few elements, but its definitely an FPS.