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TruckOSaurus said:
S.T.A.G.E. said:

This game is redemption for past sins. Sony killed two birds with one stone with this game:

1) They will keep their game current.

2) They would have also silenced the critics who said god of war was a gorefest helmed by a one dimensional character. They also solved the puzzle of how many gods kratos can take out once olympus was taken down. In this game Kratos seems to be multidimensional because he has someone who has to take care of and has to think about what hes doing. Kratos is not the type to care for anyone or anything, so critics will be happy to see a new side of him. No need for a reboot. Its redemption.

That's the point though, I'm not sure I want an emotional or sensible Kratos. Like I wouldn't want a serious Dante or a chaste Bayonetta. Hack'n'Slash lends itself well to brash, impulsive, over the top characters because it suits the gameplay style, which is why I'm apprehensive about this new Kratos. 

Restraint doesn't mean his anger cannot become unleashed. He just has a reason to not be as temperamental all the time now. The modern hack n slash style lends itself to a more grounded character. Its not arcadey any longer. As you've seen hes in a desperate position to protect his son so if anyone gets near him he will tear them a new one. I was apprehensive about Sony changing the game structure, but im guessing it had to be changed. The old style-based hack n slash isnt selling anymore. Just like sega, the arcade inspired games are dwindling. Its time to reach a crowd that can be sustained and thats with the souls, assassins creed, witcher style games where you must attack and parry in a more cautious way. Much like you likened the old style to his character, this new style lends to his current state of mind.