Altering the battle system too much is a bad idea, imo. It's just too inherent to the franchise and they would stand to lose far more than whatever they could gain in terms of the core fanbase shunning it. Pokemon is a franchise with a fanbase that guarantees 15m+ lifetime sales for each main installment. You don't want to alienate too much of that audience, bad idea. Battles still need to keep the type chart and be primarily turn based. Where they should experiment is in the open world aspect and linearity.







