JRPGfan said:
it needed a change, the formula was growing abit old.
^ see MTzeHvor? Spike isnt alone in thinking so, read plenty of people say such on resetera/Neogaf too.
Too people saying its repetitive, look at these (from the tutorial/beginning of the game):
looks like a light-light-light-heavy combo. dash-light-heavy?
Light-light-charged heavy?
Parry and a simple light-light-light-light.
The axe-throwing mechanic looks really interesting here. I'm guessing here but it seems that headshots power up your axe big time for the next attack. You can see that a cooldown shows up on the left side of the screen too.
You can aim the axe and cut the legs off the enemies, which seems to serve up the enemies for a juggle (you can see him bounce off the ground). Kratos instead stuns him a shoulder bash and ends it with a back-finishing attack.
Kratos freezes an enemy with the axe (still not sure how that's activated), and does what looks look like a light attacks combo with his shield to another enemy.
Kratos goes back to the frozen enemy and ends a light-light-light combo with a spinning finisher move different from the ground pound attack in the first gif.
And this is just in the begining of the game, with combos left over not shown to us. Also all the people worried about his attacks not all being AOE, so he can take out packs of monsters at once. |
Saw those in the video. In motion it looked slow and boring. Obviously I believe you're right about new abilities and more combos the further you get with the game, with the RPG element that's pretty much a given. But this footage leaves a lot to be desired.
I also really hope we get to mute the kid. I hate baby sitting games in general,especially when annoying side character or kid character wont stop stocking and yelling, like we see in the GOW video.
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