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LudicrousSpeed said:
Destiny is another good example. That game has no business being played for more than 30 or so hours in order to experience all the content and max out your character, but people play for hundreds of hours because of the social factor. Sea of Thieves can potentially be the same kind of game.

They’re giving it away in Game Pass, so sales are pretty much irrelevant now and will be worthless to track. They’re going to rely on expansions and DLC to make the game profitable. In two years SoT could still be going strong, or it could get Project Spark’d/MAG’d. But two years from now we know the new God of War will be history, barring some type of Breath of the Wild tier masterpiece.

Destiny has character progression though.... and like loot/item drops, and ways to better your character... plus theres story there, so you ll feel your moveing towards something, even if thats just endgame and tougher boss fights ect.

Sea of theives has no character progression or story mode, nothing to work towards, except a few cosmetic changes.
Its a empty sandbox world, where you team up with your friends to do small missions over and over again.

You cant really compair the two.
Destiny I can see a reason that can be played for 100's of hours.
I cant with Sea of theives, I dont think most that buy it will end up spending 100+ hours on it.