Destiny is another good example. That game has no business being played for more than 30 or so hours in order to experience all the content and max out your character, but people play for hundreds of hours because of the social factor. Sea of Thieves can potentially be the same kind of game.
They’re giving it away in Game Pass, so sales are pretty much irrelevant now and will be worthless to track. They’re going to rely on expansions and DLC to make the game profitable. In two years SoT could still be going strong, or it could get Project Spark’d/MAG’d. But two years from now we know the new God of War will be history, barring some type of Breath of the Wild tier masterpiece.







