LipeJJ said:
Thanks. Is there exploration or you just follow the story forcefully most of the time? Sorry to ask these silly questions. |
Xenoblade Chronicles X is open world, you work your own story in there are a lot of sub-plots to follow which enrich the story - but there are some critical path plot points. Xenoblade Chronicles 1 and 2 are plot driven, but both have lots of side quests; XC1s are dry, but XC2’s are done fairly well.
Xenoblade 1 and 2 both still have a lot of exploration, but it is more along a path (kind of like Xenosaga, except with more space and more ability to backtrack), while XCX is closer to Breath of the Wild’s Hyrule - except with a giant city as your home.
The basic story of Xenoblade Chronicles X is a city of humans lands on Planet Mira. There they are under attack by an Empire who is attempting to exterminate humanity. On the planet humans need to align themselves with indigenous life forms and other aliens. There are commercial enterprises you can align yourself with, and the story is more or less focused on building civilization on a new planet: and there are different ways to go about it, or you can take the time to build everything. It has one major flaw, and that is the UI font size which makes the game frustrating to play on the Gamepad so you have to play on the TV screen in order to see it well enough. Of course there’s a lot of twisty plot stuff I didn’t get into, I basically just wrote the plot that is obvious from the outset. Like Breath of the Wild, XCX is not just open world, but the sort of open world game where you can go everywhere you can see (except the moon).
Xenoblade Chronicles 2 starts off feeling like Skies of Arcadia, but ends up feeling like Xenosaga.
Xenoblade Chronicles 1 is a vertical journey - kind of Faxanadu in 3D, as far as Bionis = The Tree World, and Mechonis = Mountain World. Similar to Faxanadu, one world is more biological, and the less biological side is invading for seemingly unknown reasons which become apparent later in the game.
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