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zorg1000 said:
Shiken said:

I feel that at this point, no new 3DS game should be without a Switch port. It does not make sense.

The only reasoning I can see behind this is that they are trying to give more incentive to buy a 3DS so they can stretch its life out as a secondary source of revenue.

People might see it as, "They are still making 3DS games and there are already a ton on it. Maybe I should pick one up?"

They are not huge heavy hitters, but they are still new exclusives. The 3DS does not need anymore big games, that is what Switch is for now. It just needs something to say, "Hey, I exist. Buy me!" This is because there are more than enough heavy hitters available to a new buyer to turn to. Extra profit for little effort.

I understand it for some games.

For example, AlphaDream, wiki lists them as having 38 employees and they have no experience with HD development. The Mario & Luigi games on 3DS are by far the most ambitious games they have released.

Releasing remakes of their GBA/DS games using their existing 3DS engine & assets is very low cost and gives the studio some extra income as they make the transition to HD.

Yeah, I honestly think this is what it's all about. 3DS is kind of the lowest common denominator. Perhaps the cost of developing two versions of the same game is prohibitive for some of these smaller studios.

I would, of course, like all these 3DS exclusives on Switch, but I appreciate the financial or workforce limitations that might prevent that reality.