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Lonely_Dolphin said:
DélioPT said:

Kinda like FE. 

From the sales i have seen (haven't checked all), despite the great success for the recent FE games, those games did little to nothing for HW.

 

 

There's no random luck here, the sales are a direct result of Nintendo's actions, hence they are the sole determining factor if Nintendo is making good choices or not when talking from a business standpoint. You simply can't give an objective take without factoring in the numbers, only a misinformed/biased one. Now with your response to Zorg, you just admitted that you'd have concerns no matter how well Nintendo sellls since they could always sell better than they currently are (be it 200k a week or 2m). This is also why that point is moot. What matters is that they sell well, which they undeniably are.

About your claiming smaller games have no effect on system sales, the single greatest system seller is not any one game no mattter how big it may be, but a huge library of games, as not everyone likes every game, and most don't buy consoles solely for one game. Thus the smaller games are very important. For instance, Mario Odyssey by itself might not get everyone interested in the game to get a Switch, but it plus Bayonetta, Kirby, and Tropical Freeze will entice more people to jump on board. That's just one of many many examples that could be made. Oh and needless to say, expecting a 5+ million seller every quarter is pretty unrealistic. 2017 is not going to be the norm, and as Nintendo is proving, it doesn't have to be for them to sell well.

I'm not saying Switch wasn't a plan. I'm saying that this level of success was not what was expected. Even Nintendo admitted that it didn't expect such a success.
So, yeah, things turned out to be way better than expected.

"be it 200k a week or 2m"
What is the basis for this accusation?
I said that my concerns were based on Nintendo's scheduling. 
With that in mind, i'm looking at how they planned things even before the console came out. So i'll say it again: they didn't plan well.

If you factor in sales, that plan proved to be short lived: a success in 2017, but, so far, bad for 2018.

Actually, if we look at Nintendo's expectations for the console, even there we can see that the plan was not correctly balanced.

My concern is that they could be doing more and they aren't; they could enter 2019 with a way better library and they, from the likes of it, aren't.
And when they pretty much streamlined their SW production, that's a big mistep.

I claimed smaller games have zero effect on sales? Either i didn't explained correctly or you misunderstood me.
To me, smaller games don't sell HW, but that doesn't mean they don't help in creating a library for the console and make it more or less attractive. That is pretty much implied.

But if system sellers can only carry you so far, the same goes for smaller games.
If you look at how many games PS4 has vs Xbox One, by numbers alone you won't find a reason for the difference in HW sales.
A good, diverse library is good, but you need something more if you want to win a marathon and not just the race.


zorg1000 said:

 

Im sorry but this entire post is made up of nothing but assumptions based on nothing.

 

How do you know the 2018 games only appeal to existing users?

Why cant the 2018 titles be used as a selling point in 2019 and beyond?

How do you know Kirby, Mario Tennis and the ports wont cut it?

PS4 has a stacked lineup this year, how is that relevant to Switch sales?

Sales arent higher because they didnt prepare as well as they should have?

 

I mean these are all just a bunch of nonsense claims you are making. Looking at sales trends so far this year shows that Switch is doing very well with no major releases so there is little to be concerned about its sales on the coming months.

Well, those games have had iterations in the past and they didn't set the world on the fire.
Ask anyone about system sellers that Nintendo has and you'll hear 3D Mario, Zelda, Pokémon, MK, Animal Crossing, Smash, 2D Mario, etc., but you won't hear Kirby, Mario Tennis, Yoshi, etc.
And that's why i believe those games won't cut it, not in 2018 or beyond. Cut it, as in, sell the system.

Ports will always have a shorter appeal (they already sold to a userbase before). There are exceptions, though, like MK.
Those exceptions are the minority.

I think that assuming that sales could be better if Switch had more system sellers in 2018 is a reasonable assumption. One that could be made for every console.
Heck, even more appealing franchises would probably result in better sales.

 

To be honest, Switch is doing better than i expected. Specially in Europe.
But using a month and a half of data is enough for you to claim victory for 2018?
From what i saw with PS4, sales kinda drop after March, only to pick up in September. And from here, a great number of system sellers come out and drive HW.
If we expect the same for Switch, what games will drive HW from September onwards? Smash is a big, big seller, but i hope it's not alone.