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Lonely_Dolphin said:
DélioPT said: 

I'll stop being concerned when i see two things:

Are you speaking from a personal standpoint or a general/business one? If the latter, then the only thing you should need to see to realize Nintendo is making good decisions are the sales. So far they are correct to think that because they front-loaded the Switch with major sellers, they wont need to drop another big hitter so soon, though they might have one in Labo. They are also clearly correct about relying on ports, with MK8D being the second best selling Switch game and Pokken Tournament crossing a million, and of course, PS4/XB1 already proving that ports can be just as significant as new games.

More from a business perspective.
The release schedule is something that pre-dates Switch's success. This is what would be happening even if Switch wasn't such a success. Glad it was, though.
Actually, frontloading is something that they have been trying to do since the GC. It worked this time, but it left a really big hole in their 2018 line-up.
Again, thankfully, they were lucky that people embraced Switch they way they did.

MK8D is the exception in the ports because it does sell HW. Pokken is one of those titles that sells to the existing userbase. Kinda like FE. 
From the sales i have seen (haven't checked all), despite the great success for the recent FE games, those games did little to nothing for HW.

Thing is, people aren't, from what i can tell, ojectively looking at what Nintendo is putting out, they are mixing Switch's success with the line-up and then making their arguments.

zorg1000 said:
DélioPT said:

I'm saying it's bad because when i look at games that can sell a system i only find Smash. And to me that's the most important aspect of a release Schedule for any console manufacturer.

My comment on Labo was made in regards to the actual games it provides. Which, to be honest, they feel like tech demos, to me.
My personal opinion on Labo is that i don't see it being successful in the long run. It will be fun at first but the constant need to build and be paid with a "tech demo" will eventually put people off. Not to mention that replacing broken parts probably won't be easy to do so (mostly due to logistics).

From your list, on your thread, the new games are Kirby and Mario Tennis Aces... with Labo, three, if you add it.
Everything else is a port.
But even if we overlooked the above, how is it good planning to frontload the console in a year and leave the smaller franchises/non system selling titles for the next year? Again, to me, that's not good planning, both in terms of quantity and quality.

Yes, i have been concerned about Switch and with good reason, if you ask me.
2018's calendar, so far, has proven my concerns to be true.

I'll stop being concerned when i see two things:
Nintendo stops being so reliant on ports to sell the system and when we start seeing a flow of new IPs.
Nintendo has had enough time (since 2015!) to show that concentrating the bulk of your SW development efforts on single device would result in a better, improved Nintendo.

You dont need a 5 or 10 million seller every quarter to sell a console. Those smaller games you are talking about are all capable of selling ~2 million. A steady flow of small-medium sized sellers is enough to maintain momentum.

 

Labo reception has been very good from people who have tried it and interest is high so your personal opinion on it doesnt really matter. It also doesnt need to be a success in the long run since you are specifically talking about 2018.

You cleary havent looked much into Labo because Nintendo literally said you could get replacement parts for free.

 

Its 4, Kirby, Mario Tennis, Labo Variety & Labo Robot. Yes, Labo counts and yes they are 2 seperate games.

 

Again, you are underestimating the games of this year.

Bayonetta, Celeste, Fe, Payday, DQ Builders, Owlboy, Kirby, Labo, South Park, Outlast, Attack on Titan, Donkey Kong, Naruto, Hyrule Warriors, Little Nightmares, One Piece, Dark Souls, Street Fighter, Mega Man, Sushi Striker, Crash, Captain Toad, Octopath, Okami, Undertale, Valkaria Chronicles, Ys, Wolfenstein, SNK Heroines, Fire Emblem, Yoshi, No More Heroes, Pillars of Eternity, Smash Bros.

All of that and a whole bunch of games still getting announced.

It might not appeal to you personally but thats irrelevent, Switch is going to continue to sell very well throughout the rest of the year.

 

Your concerns have not proven to be true because you have continuously underestimated Switch and been proven wrong each time. Its selling over 200k each week with no big games so far this year so thinking its sales will go down in Spring/Summer when it has a steady flow of small-medium sized hits makes no sense.

But the problem with those games is that they only sell to the existing userbase and as such, most of 2018's line-up can't be used as a selling factor in 2019 and beyond. Which means that Switch could have becomed more attractive this year and the next ones, but it probably won't because Nintendo didn't plan right.

They might keep momentum for the existing users, but what about the other consumers who haven't bought a system? Those consumers we'll have to wait?

Nintendo should be in a position where they could indeed offer something meaningful every quarter. Offering Kirby and Mario Tennis doesn't cut it. 
Labo's potential remains to be determined.

I look at your list and i'm recalled of what the PS4 has to offer.
It's ports/Indies+a few new games+Smash vs Indies+every single new game announced for consoles/the most wanted/wished for games.
Which console shines to you and which one pales in comparison? 

I never said sales would go down, but i'll say that they aren't higher because Nintendo didn't prepare itself as it should.
My point is that Switch could have done better, could be doing doing even better if...
The later Nintendo comes up in full force (not just one year, but as new standard), the more sales it will lose and become less appealing than it could be.