By using this site, you agree to our Privacy Policy and our Terms of Use. Close
John2290 said:
Conina said:

The PSVR is more comfortable, but the Rift ain't uncomfortable either.

There is a bit pressure on the face, so you can see the pressure points in your face when you look in the mirror after you have worn the Rift. But no sweating problem in normal games, only in sport games with much moving around... so far only in Racket NX:


View on YouTube

Probably also in Spint Vector, what I haven't played yet.

My glasses fit comfortably both under the PSVR and the Rift... buut in the Rift I have to "dive in" with the Nose first, the PSVR I can pull over my glasses from the top. The Vive is the most problematic with glasses as far as I've read.

The integrated headphones of the Rift are awesome. They don't put any pressure on my ears (I'm sensitive there), are always in the right place and never in the way. My PSVR is the old model and putting on additional headphones is a hassle.

And I love the Oculus Touch controllers... I really hope Sony will offer similar controllers for PSVR 2 or as optional PSVR1-controllers.

Yeah the controllers, tracking and obviously the steam library and early access are a big pull for me in terms of PCVR, yet I'm put of by almost everything else as it is. Either going with the Rift and vive which seem like a step back in terms of screen and ease of use/comfortability for me at least. I realy need that gap from the face for air from my fan to get in to keep me from sweating in games like Sprint vector, blasters and the like and I'm sure with the summer coming up it'll be handy even for normal sitting games so that leaves only the Samsung oddessy for me as an option yet the tracking is sup PS camera levels apparently, well maybe not in games that are mainly focused on where you are looking but it's a big draw back to games like sprint vector and VRFC which I'd assume more games like that are on the way. I'm so confused as it is with this whole debacle of crypto mining bringing up the price of cards and how that'll effect me in the future but still very interested in the PC VR space. May I ask what you a running the rift on and do you encounter any games that you can't or find it taxing to run? I was thinking just buying a ready built PC and then modding in a used card but I can't find gaurantees on any card being somewhat future proof for VR, it'll seem like anual upgrades or at the very least by annual will be needed to keep up.

Steam library isn’t really an argument, as you can play Steam VR games with your PSVR using Trinus VR. Definitely need to try this some day soon.