John2290 said:
What's your thoughts on the comfort level of the design and how does it effect your usage time within the headset or sweat/face wiping?. The rift to me seems like it could get terribly uncomfortable very quickly, I hope they update it to at least something on par with the Vive pro's design because it seems to put a lot of people of using the headset. Honestly really surprised the vive pro didn't adopt the PSVR/Windows MR design as it screams out for being the standard design, especially with the possibility of adding a hinge like some of the Windows MR headsets have implemented, it just seems like the next evolutionary step. |
The PSVR is more comfortable, but the Rift ain't uncomfortable either.
There is a bit pressure on the face, so you can see the pressure points in your face when you look in the mirror after you have worn the Rift. But no sweating problem in normal games, only in sport games with much moving around... so far only in Racket NX:
Probably also in Sprint Vector, what I haven't played yet.
The last days I played Insomniac's awesome "The Unspoken: Acolytes" (nice story, very good graphics, throwing fire balls and using other spells with your arms), but it is more strategic and less exhausting, so no sweating problem there.
My glasses fit comfortably both under the PSVR and the Rift... buut in the Rift I have to "dive in" with the Nose first, the PSVR I can pull over my glasses from the top. The Vive is the most problematic with glasses as far as I've read.
The integrated headphones of the Rift are awesome. They don't put any pressure on my ears (I'm sensitive there), are always in the right place and never in the way. My PSVR is the old model and putting on additional headphones is a hassle.
And I love the Oculus Touch controllers... I really hope Sony will offer similar controllers for PSVR 2 or as optional PSVR1-controllers.
Last edited by Conina - on 11 March 2018