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twintail said:
I'd take pokken battles for combat. Seamless from adventuring.

People severely underestimate how impossibly difficult that would be to implement. And by impossibly difficult, I mean unprecedented in all of gaming. And impossible.

Imagine being that game designer. Nearly 1000 unique playable characters (when from changes are accounted for) with different body types using nearly 1000 unique attack moves with different complex properties. Never been done before. Program and balance that. In 5 years or less, please. While you're at it, go ahead and program a vast open world with complex routes, towns, and cities as well, of which the latter needs at least 8.

I only say this because I used to be like you. Then I thought about what I was asking for.