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iron_megalith said:

Disagree with this. Story was nice but again the reason I call it shoehorned was because there were no hints nor proper build up for it to make it seem that way. The only thing that the first game established was she lost a friend. Not a person who she has intimate feelings for.

You don't need hints about someone's sexuality. That's the very reason I'm worried. ... The difference is 'I'm a character and the fact I'm gay is of no political merit' compared to 'I'm a character and the fact I'm gay is because the writer wants to virtue signal.' Bob is a perfect example of a character that happens to be gay but during our time with him, it was of no consequence other than to reflect back on the scenes we've just experienced. It's exactly the same for Ellie but the reflection happens over a longer period of time. It forces you to rethink the body of the actual game, particularly the comment by Joel saying 'You have no idea what loss is'. At the time of playing we can appreciate how Joel feels even if we might consider it harsh. But knowing there was 'love' involved (which is the closest you're going to get to 'family') Joel's words take on greater weight. It changes that scene dramatically. 

Throughout the actual DLC and the time we spend in that body of work, there was lots of little hints at the relationship between the two characters. Some people picked up on it and others didn't but it was done subtly and that's the point. Because of that the kiss was beautiful and meaningful, and a fitting goodbye to a character we knew was going to die. Ellie didn't just lose a friend, she lost a loved one, so she DID fully understand what loss was. 

Last edited by GribbleGrunger - on 11 March 2018

 

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