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LipeJJ said:

It makes sense. If it succeeds it will reach a new audience, but if it fails they can simply go back to their roots and pretend it was just an adventure.

I also love turn based RPGs, but come on... with the hardware at hand, making it at least something more interactive allows for interesting and fresh gameplay, not to mention it would appeal to kids much more. Imagine a kid buying a Pomémon and actually performing a flame thrower instead of just calmly pressing a button and watching an animation (that’s certainly anticlimactic for any child).

I guess you would have to make some sacrifices. What partly makes the turn based RPG elements attractive is the competitive side of things. You probably have seen the Pokémon World Championships. Kids and adults alike would have to adapt to an entirely new gameplay style AND meta game.

not saying change is a bad thing, but the team would have to take good consideration when it comes to competitive side of play.