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pikashoe said:
MTZehvor said:

Do you know if this actually wound up being the case, or was just something Sakurai said in the category of "I'm definitely not working on another Smash game?" I could swear I heard that some development had begun prior to KIU's wrapping up.

Regardless, another point is that it would mean jumping straight from developing one Smash game to the next and operating under that same high pressure environment he's spoken out against consecutively, which also seems abnormal.

All the information I've seen has said that absolutely no development had begun on smash wiiu before kid icarus was released. Sakurai even said that it was a mistake announcing that the games were being made in 2011, because they had done nothing up to that point.

The main point against it being a port is that they didn't treat it like a port. They treated it like a  brand new game. If it was a port they would have shown gameplay. Lack of gameplay suggests that there is something new. Every port nintendo has announced has had at least some gameplay.

I'd argue the inverse; with a port, there isn't a significant need to show gameplay, since people will be pretty familiar with the product already. You don't need to remind people what Smash 4 plays like. With an entirely new game that's at most 8 or so months from launch, you'd want to show gameplay, or at the very least, more than just a mysterious blacked out shot of characters that's probably better described as a teaser rather than a full blown trailer. If it is a new game, it would presumably be Nintendo's biggest hitter of 2018; why keep so much information under wraps this early before release? It doesn't make a whole lot of sense compared just about every other big name Nintendo title I can think of.