MTZehvor said:
If you're asking me to give some counter to the argument that "it's possible a team could have gone immediately from making one game to working on the next," then as I've stated before, I don't care to counter it, because it's impossible to do so. Obviously, it is within the realm of possibility to make a game with that little time between installments. The question is not whether it is possible or not, but whether it is likely. You've yet to give any argumentation as to why this is likely the case. As for Smash, I believe Sakurai only joined development following the completion of Kid Icarus, but Bandai Namco and internal Nintendo staff were involved as early as the game's announcement in 2011. The Fire Emblem example doesn't really apply since Fates' development was finished and the game was launched in Japan in 2015; it only arrived in the US in 2016 because FE has had absurdly long localization times in the past. Three years is more than enough time to put out a remake and a new game...and that's even assuming that we do still end up getting FE16 this year. Then why even bother spending the money at all? Why spend money on trailers for Cloud, or Bayonetta, or Megaman, or Snake? Do you really think Nintendo just spends hundreds of thousands of dollars on trailers just to "surprise" people? No, they don't. They're a corporation, with profit interests, and anything they do related to marketing will be done because they believe they can make money off of it. This is no exception. Nintendo invests money in making those trailers because they think it will help sell the game, the same way that other game franchises much bigger than Smash, like Mario Kart, GTA, Call of Duty, etc, all use trailers as well. Companies don't just put the time, effort, and money required to make trailers like that for the hell of it. |
Namco were not involved until after kid icarus. Sakurai said that absolutely nothing would be done till after kid icarus uprising, that included who was developing the project.







