Kai_Mao said:
And it’s not like a short development time is unprecedented. Remember, Sakurai finished Melee in a whopping 13 months, no holidays or short weekends. Of course, for his sake, I hope he won’t do that again, but it shows his workhorse mentality and wanting to provide the best product possible. I think he took a short break and continued onto the new project as tracked and translated by Source Gaming, which is mainly a site that tracks Super Smash Bros. development and Sakurai’s famitsu articles, as well as other Nintendo-related content. |
Three years would be considered a long time for a smash game to be in development. Melee was ridiculously short. Brawl took just over 2 years to make. 3ds/wiiu took around 2.5 years to make. Over 3 years would be long for this series.