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MTZehvor said:

Yes, I very clearly stated in my post that it does not take the whole studio to create DLC. I never said it wasn't; we're not in disagreement there. What I said is that it would make the initial phase of development for Smash 5 limited, as you would have, at the very least, Sakurai and many of the other Smash leads involved with Bandai Namco. My point is simply that the studio would not have, as you said, a full four years to develop an entirely new game. They would have one and a half full years, and then two years with key staff pulled away. That isn't something Smash has done recently. Yes, other studios, like Monolith, have been able to do it for other games. It probably would be possible, even if you ignore Sakurai's reluctance to keep working on Smash after he finished 4. But the point is that it doesn't fit Nintendo's recent history; not that it's impossible. No one can prove an impossibility, but I can demonstrate that it's unlikely given the approach that Nintendo's taken in the past.

Mario also doesn't tend to rely on having a lot of time to advertise different characters, like Smash and other fighting games do. Even then, SMO was at the very least teased in October of 2016, giving itself a full year to build hype. And that's for a game that only really needs to advertise Mario; Smash has many more characters to get to, at least assuming there's a sizable number of newcomers like there are for most games.

Again that part of your argument was countered by the XBC2 example a number of the key staff didn't join up initially because a large portion of work was not required and in case you haven't notice the last few years have deviated from Nintendo's recent history.

Smash doesn't need to advertise different character the name advertises itself at this point this is backed up by the fact the announcement was all over the internet, hype is not dictated by a minimum time period.