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Just show us the new project..

Some new clues point to a heavier narrative focus for Retro’s next title. The LinkedIn profile of one writer mentions the following:

“Working with a highly skilled team to bridge the gaps between game design needs and telling a compelling story in a meaningful world. Finding the best ways to construct the narrative we want the player to experience with the tools and restrictions available through text, dialogue, and non-traditional storytelling.”

These points are also listed on the CV:

    * Key team member for collaborative worldbuilding, story construction, and IP development.

    * Point of contact for supplemental prose writing.

    * Special focus on designer collaboration for player experience storytelling.

The information above was updated by one of the developer’s Linkedin page, after previously working as a manager at Retro – and now a writer on a new game. His profile also has this exact terminology:

“Narrative specializations in worldbuilding, character development, design integration, non-linear storytelling, prose fiction”

So that’s certainly interesting. If Retro was working on something like Donkey Kong, you wouldn’t expect narrative to have much of a role at all. The developer should be creating something very different for its next project. 

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