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DarthBuzzard said:
KBG29 said:

Off to a slow start, good thing I gave myself a 5 year window. We'll see how things are looking by 2022. 

Now that I have spent a year and a half with VR, I am even more convienced in the technology. The Social aspects are beyond anything I had imagined. Multiplayer in VR is like being right their with your friends. It is the greatest digital communication medium I have ever used. 

Once people get more time with VR, and we start getting the AAA games in VR, they will not be able to keep up with demend. This form of interactive entertainment is going to be much bigger than video games ever were.

500 million isn't going to happen by 2022. However, it will definitely be tens a millions of shipments a year by then. It will take a while for it to grow to that point, but will happen. Remember that even smartphones weren't mainstream until 10 years after their market entrance.

I mean you can speculate all you want on the future sales of VR. My contention in this post has nothing to do with that, but rather your smartphone example. You're talkg about smartphones like the Nokia Communicator which launched in 1996 at $800 USD? Is that honestly a fair comparison? Tell me how many iPhones Apple would have sold in 2007 if Steve Jobs announced the launch price at $1100 ($800 USD with inflation) instead of the $500 it launched at. I bet far less than the 6 million it sold in its first year on the market.

Even still, remember VR isn't new technology. Consumer VR headsets have been available since the early 90's.  Here's the "iGlasses" from 1995 which retailed for less than $1000.

https://www.youtube.com/watch?v=YbNUIwi5F6g&ytbChannel=Hidden%20Below

There was also the VFX-1 that also came out in 1995 for $600. They predicted at the time that VR would be a $6 Billion industry by 2000. Oops.

Last edited by potato_hamster - on 05 March 2018