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Wyrdness said:
Machiavellian said:                                

Here is my point.  Game companies can and will try many different things to earn that little extra cash for games, we as consumers vote with our dollars.  If the game doesn't meet the required fun for the price and features, then it will fail and then game company will go and either do something better, refine the price to feature point or go under.  I do not get wound up over this stuff probably because I have played games since pong.  Everything is an evolution and only the strong survive.

No offence dude but he has a point people used your argument back when microtransactions and such were new now the industry is infested by them, I've been gaming since the 80s so your strong survive argument has no real context here because for example during our time things like costumes and such were extras already in the game to unlock through playing. The's making money but then the is charging for basics, these companies have things like costume packs and all that before launch to charge for yet back in the days when you and me first started these costumes were free in the game.

This isn't evolution mate this is down right trying their luck, you say people should vote with their wallets right well people only found out when they already bought the game the was no such indication before hand the company has already made their money by now. Like him or not Jim Sterling has a point about the industry.

Guess what, I have never purchase or every plan to purchase any microtransaction.  What you and most gamers still do not get, there is nothing making you have to purchase any DLC, microtransaction, loot boxes or any of that crap.  As I stated, if the game is not complete as is without that stuff, I do not waste my time purchasing the game.  I never feel the need to purchase a game day 1 or pre-order.  I never have to be caught by practices I do not like.  This is the difference between being an informed consumer.  Why would anyone trust any of these companies when its pretty easy to just sit back and wait until after reviews or just do a little research before purchase.  

Also as a developer I do understand that if gamers want those AAA games they do have to realize that that the cost of making those games have gone way up from our days in the 80s.  When you can have 2 people bust out a game yes everything was included.  When you have a team of 300 do a game over 3 years there is a huge difference in scale.  Smart companies will always find the right balance between features, price and content while bad ones will not.  Everyone has a memory so which each bad attempt, its harder to get gamers to come back to your next game.  It all shakes out in the end.