Machiavellian said:
Who said its a basic feature. This is your opinion. If the game is charged a budget price, and they have a persistent online world which does cost money to maintain, then it's not your typical single player game. Its your opinion that the game is a MGSV mod/asset flip but you really have no clue how much development, cost and resources has gone into the production of the game. You make an assumption without ever playing the game and give it off as fact. My opinion is based on if the game meets the fun requirement and is a good game at its 40 dollar price. Here is my point. Game companies can and will try many different things to earn that little extra cash for games, we as consumers vote with our dollars. If the game doesn't meet the required fun for the price and features, then it will fail and then game company will go and either do something better, refine the price to feature point or go under. I do not get wound up over this stuff probably because I have played games since pong. Everything is an evolution and only the strong survive. |
Weapon loadouts and save slots ARE a basic feature in any online MP/SP game, fact, not opinion. If it weren't a basic feature, companies wouldn't be putting them in games for decades for free. LOL, you just lost all credibility when you said save slots aren't a basic feature. Next, I expect you to say guns aren't a basic feature in any shooter. Also, way to squirm around the fact that the game in no way NEEDS to be always online and that's entirely the reason why they CHOSE to limit save and weapon slots and charge a ridiculous price for them. Attitudes like yours are the reason why they'll be charging us a dollar entry fee for every multiplayer match in a few years time.
It's also not an opinion that this game is an asset flip/mod of MGSV. Literally all they did was shift around assets from TPP, how in God's name is that NOT an asset flip/mod?








