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KManX89 said:
Machiavellian said:
So the game cost 40 bucks and they charge 10 bucks for extra save slot. My question is do you actually need that extra save slot. At 40 bones are you getting the full experience of a fun game. Personally I would say 30 bucks and 10 dollar save if the game is full and fun actually would not be a bad ideal.

At the budget price and persistent online world, I guess if they are not doing loot boxes or something like that I guess they need to make that extra cash somewhere. Not sure if this is really a big deal.

LOL, companies charging for basic features is not really a big deal?!?!?!?! Do you hear yourself? And do you not see the terrible precedent this sets for the EAs, Bunglevisions, Ubisofts, WBs, etc.'s of the world? Attitudes like this are why greedy publishers get away with imposing predatory practices on the rest of us. Every time we've given them an inch, they've always gone the extra mile, continually pushing the envelop for what they can get away with. First, it was cosmetics being sold as DLC (Skyrim horse armor), then it was year-round multiplayer DLC (CoD), then it was charging for content on the damn disc, then it was VOICE PACKS (CoD once again), then it was DLC from a near-decade old remaster that could only be bought with a less popular game for $80 being sold to us with a price hike (Modern Warfare Remaster), and now, we have predatory loot boxes and other shady monetization schemes being thrown at us.  What next? They'll start charging you to SAVE your game? Under no circumstances should basic features be cordoned off and locked behind a paywall.

And it's literally a MGSV mod/asset flip being sold to you for $40 with basic features that should be given to you for free in any game being paywalled. I guarantee you it didn't cost that much to make, there is literally 0 justification for this. Like I said, MHW, a full-priced AAA game gives you 3 character slots, storage space to contain every item in the game and then some and over 1,000 loadouts and it doesn't charge a penny for them. 

If a full-priced AAA game with real effort, time and dedication put into it can do that, why can't Konami with a half-assed asset flip of a game?

Who said its a basic feature.  This is your opinion.  If the game is charged a budget price, and they have a persistent online world which does cost money to maintain, then it's not your typical single player game.  Its your opinion that the game is a MGSV mod/asset flip but you really have no clue how much development, cost and resources has gone into the production of the game.  You make an assumption without ever playing the game and give it off as fact.  My opinion is based on if the game meets the fun requirement and is a good game at its 40 dollar price.

Here is my point.  Game companies can and will try many different things to earn that little extra cash for games, we as consumers vote with our dollars.  If the game doesn't meet the required fun for the price and features, then it will fail and then game company will go and either do something better, refine the price to feature point or go under.  I do not get wound up over this stuff probably because I have played games since pong.  Everything is an evolution and only the strong survive.