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Final Fantasy XV Devs Hope Windows Edition Sells 2 Million To Help Reach The 10 Million Milestone
Read more at http://www.siliconera.com/2018/02/23/final-fantasy-xv-devs-hope-windows-edition-sells-2-million-help-reach-10-million-milestone/#20EXMeAv36FUUtSQ.99

4Gamer: In January 2017. it was announced that the total shipments and digital sales surpassed 6 million total, which was the objective at the time. What is that number at now?

Hajime Tabata, Director: About 7 million.

Final Fantasy XV: Pocket Edition released for smartphones on February 9, and there’s Royal Edition and Windows Edition coming out on March 6. Are there any sales goals?

Tabata: Honestly, rather than sales numbers, the team’s priority is “to provide a good service for as long as possible that is worthy of its value.” That said, there’s been some talk within the team saying they’d like to reach 2 million with Final Fantasy XV: Windows Edition alone, and with the team’s main objective of 10 million [for Final Fantasy XV], you have different approaches during the pre-release.

Hajime Tabata: We made quite a lot of money off the game on day one - we made good profits off that - and we thought the best way to use that profit would be to thank the fans who'd played the game, to give back to them and use that to improve their experience.

It shows a lot of faith from your seniors that they're giving you a new IP. So I take it that the Final Fantasy 15 project has been considered a success?

Hajime Tabata: I think that's the way the project's seen within the company. That's the assessment of how it went, and I'm very happy to hear that. It made a lot of money, and a lot of profit for the company - and that's a good thing. And the challenge of trying new things, and expanding that, that's part of the company's strategic plan. Doing new things based on what we did with 15, is perhaps even more important.