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Ka-pi96 said:
Qwark said:

If you can't see how extremely vital Pokemon was to the 3DS during the holiday season. If you would replace Pokemon for Switch by Bayonetta four and five that would be a worse move by far. The same goes for Sony. If Sony only cated about moving consoles. They could better focus on making/buying more Crash, Horizons and Uncharted tier games at the expense of making/buying Gravity Rush, Persona 5 and The last Guardian Tier games. Yet there is a small market for those games and they earn themselves back. Not every exclusive sells system and they don't have to either, just make a profit.

 

Besides I highly doubt Bayonetta can compete saleswise with any of the games you named above. Zelda and Mario easily sell 6 million plus and so does Monster Hunter. Dragon Quest movesillion in Japan. But those aren't lower tier games, saleswise. Bayonetta would be very lucky to hit the 3 million mark.

I'm not even sure how what you're saying refutes my original statement. There's 70m+ 3DSs out there but no Pokemon game has even cracked 20m yet. Clearly having a variety of games has helped the 3DS sell a lot more than Pokemon alone would have.

Likewise, Sony making/buying more niche titles doesn't mean they don't care about selling consoles. Quite the opposite actually, those niche titles add to the library and make the PS4 a more attractive console. It's Microsoft that only cares about huge selling games, and which console has sold more, the PS4 or the Xbox One?

1 Mario game may sell more Switches than any other game could, but 1 Mario game + 9 games in other different IPs is going to move more consoles than just 10 Mario games would. Drawing different audiences to your console with different types of games is going to get you more sales than just saturating your console with one type of game.

Completely agree. It is true that a single niche title does not have that much in the way of system selling power, as say a mainstream title. However, as you accumulate more niche titles that target different audiences, then the number of people that purchase your system to play those games starts adding up.