CrazyGPU said:
If you do that, then there will be almost no difference betweek a next gen PS5 low tier and a PS4 pro. PS4 pro handles 2k, 4k with checkboarding. Also console people wouldn´t like something like that, cause they would feel that the good one is expensive and the low tier is garbage. A lot of people didn´t even like the ps4 pro update 3 years later at the same price as PS4 at lauch. Also it would be harder for developers if after 3 years you have a PS5 pro. Developers would have to work 3 different resolutions. The idea is not bad at all, it would be like PC, but I guess people and developers wouldn´t like that and would be very hard for marketing. I would go for a good PS5 and then launch upgrades every 3 years to keep the sales hot. To succeed I think PS5 should have backwards compatibility with ps4 and awesome exclusive games only for PS5 that can show what you can make with a much faster CPU and GPU. |
Pemalite gave a good response.
I will add that the low tier PS5 should have a superior CPU and more RAM (16GB-32GB or whatever 9th gen has) than a PS4 Pro. Ideally it would offer the same as high end model kust to make sure developers are optimizing for that CPU and getting the best out of it.
The only significant disparity in specs between low and high tier should be GPU power. Like maybe 8TF vs 16TF, or whatever is feasible in 2020.
So the low tier would still be big leap over the PS4 Pro, but better equipped for modern games than the Pro. It might be $399 vs $599. Most people would buy the low end because it plays the same games, maybe even hits 4K often. Meanwhile the high end model better achieves 4K, 60 fps, higher graphics settings, etc.
I believe this is an ideal scenario so consumers can get the price or power they want at launch.
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