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RiME Switch 1.0.2 Patch Notes

-        Increased visual fidelity, bloom and post-processing

-        Sharpened image resolution

-        Opening Cinematics visually improved

-        Fixed possible stage exploits that would enable players to skip parts of the stages

-        Increased texture quality in specific areas

-        Increased view distance

-        Fixed an issue with foliage density, shadows, and render distances

-        Updated texture mipmaps for the Fox

-        Improved global mipmaps

-        Improved shadow distance and quality

-        Fixed instances of foliage pops

-        Stabilized FPS

-        Optimized the Boys cape and hair physics

-        Rebuilt streaming volumes

-        Fixed an issue that allowed you to see outside of the map in later stages.

-        Updated lighting to prevent bleed through

-        Updated the quality of trees in earlier stages where they would display poorly.

https://www.greybox.com/rime/en/community/rime-switch-v102-update/

 

 

Talking about bad Rime optimisation for Switch launch.