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Oyvoyvoyv said:
5 players won't make that much tactics.

Kill healer, then mages, then warriors - who won't get that.

Anyway, my 2nd most anticipated title.

 I agree, but unconventional parties like no-mages/healers or mages-only, would be interesting to cope against. If there are enough of these units to begin with. Other ideas would be bringing very fast units like thiefs, myrmidons, speedy archers and pegasus knights. Heck, somebody could even try a 4xdancer a with his best unit and try to lock his enemy at narrow spots, if it will even be possible to have 4 dancers...