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Cobretti2 said:
AlfredoTurkey said:

Would that put an end to DLC though or the process of chopping up games to sell at a later date in make more money? And if games were eight dollars, would people still buy them? I know I wouldn't pay eight dollars for a single game lol.

I would if it got rid of DLC and they just put it all in.

 

That's a lot of moola when you add it up lol. Imagine what the vintage market would look like at that point. We'd be paying $300.00 for a stand alone cart of Megaman 2.

shikamaru317 said:
SecondWar said:

You through me on this when you said 20% licensing fee on the cost of goods sold, regardless of the sales price. Although to me this doesn't make sense, this means a unit would be loss making at anything lower the $20 and they would still sell a fair few even when they get down to 15/10.

You know, I don't think I've ever actually seen a game with a physical list price below $20. I assume that when you see a physical game going for less than $20, the retailer is responsible, because they brought too many copies from the publisher and want to clear out inventory to make room for newer games. If that's the case, then the retailer is taking the loss on those copies, not the publisher, but I could be wrong of course.

I saw Xenoblade X for sale at a Target in Alabama back when I was there for $17.00. 

SanAndreasX said:
AlfredoTurkey said:

They could always spend less money on the games themselves to increase profits. No one is putting a gun to their heads here. 

This. Other than a few exceptions like Final Fantasy, I find that most of the hundred million dollar games are kind of lackluster. I'm sure Nintendo didn't spend anywhere near the amount of money making Breath of the Wild or Super Mario Odyssey that Ubisoft does making an AssCreed game, yet I'd much rather play either one of those games than any Ubisoft game.

I agree but the men and women that work for Nintendo operate in a space where art and money are as close to a 50/50 ratio as can be achieved. Ubisoft and companies like them operate inside of a mindset that thinks "how much art do we have to give them so they'll buy our game and shut the fuck up". It's the dollar they're after. The art is just a nuisance that is necessary to make said dollar.