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Kerotan said:
shikamaru317 said:

20% is the licensing fee + cost of goods from Microsoft/Sony/Nintendo for making a retail game ($12, and from previous conversations with industry figures, this is static regardless what you're charging).

Seems previous interviews have indicated that it's a flat $12 fee regardless of the price of the game, so it's $12 regardless of rather it's a $60 game or a $20 game. 

$20 - 25% retailer margin = $15

$15 -$12 platform holder fee = $3

 

Ryng_Tolu said:
Xbox one yearly sales.

2013 - 3.0 million
2014 - 7.5 million
2015 - 8.6 million
2016 - 8.5 million
2017 - 7.4 million

NOTE: Every years, expect 2013, are just estimate, not confirmed numbers, so they may be wrong, but they are the estimate we have so far.

Wow it neher came close to selling 10m. It will likely do under 60m lifetime. 

More like under 50m lifetime. It did 7.4m last year with the release of XoX, so I think this year will be a bit down.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won