shikamaru317 said:
20% is the licensing fee + cost of goods from Microsoft/Sony/Nintendo for making a retail game ($12, and from previous conversations with industry figures, this is static regardless what you're charging). Seems previous interviews have indicated that it's a flat $12 fee regardless of the price of the game, so it's $12 regardless of rather it's a $60 game or a $20 game. $20 - 25% retailer margin = $15 $15 -$12 platform holder fee = $3 |
Ryng_Tolu said: Xbox one yearly sales. 2013 - 3.0 million 2014 - 7.5 million 2015 - 8.6 million 2016 - 8.5 million 2017 - 7.4 million NOTE: Every years, expect 2013, are just estimate, not confirmed numbers, so they may be wrong, but they are the estimate we have so far. |
Wow it neher came close to selling 10m. It will likely do under 60m lifetime.