bonzobanana said:
576p I think was with a vertical resolution of 1000 plus so broadly similar in pixels to the games that were 880 vertical and 700 approx horizontal but again still far, far higher than 368p. There is dipping below HD and there is going beyond ED and close to SD resolution. I mean what is SD resolution 640/720 x 480i/240p or 640/720 x 576i/288p its pretty damn low with 640/720 x 576p/480p as ED resolution. 360 and PS3 are comfortably above ED resolution at all time with the possible exception of Alan Wake. Actually I've just had a quick google and its 960x540 with 4x multi-sampling anti-aliasing. So comfortably above ED resolution. Who can afford a terabyte of micro SD card even if they exist yet? We don't even know what percentage of Switch owners expand storage, it could be a minority and for those that do many might even go quite low like 16GB or 32GB. It's a fact that Switch storage is limited and it will effect game size surely. There will always be pressure for game cartridges and file sizes to be as small as they can get away with. Hence why we are seeing overspill on cartridge games that makes the cartridges obsolete as soon as Nintendo shuts down the servers perhaps 10 years from now if its a game where crucial code has to be downloaded too. |
Xenoblade 2 is one highly unoptimized game, it proves nothing when we have the same hardware running games like Skyrim and FIFA 18 with significantly upgraded graphics over PS3 and 360.
Rayman Legends can fit 11 times on a Switch cart or it's internal storage, they could have doubled its size and it would still fit comfortably on even a 8GB cart, that kind of overkill is simple idiocy on Ubi's part.
Last edited by curl-6 - on 12 February 2018







