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Dark_Feanor said:
Some quick responses.

- No, the OP is not satire. I´m really pissed off and took me months of frustration to admit it. I really tried to enjoy the game.

- ME and FO/TES recycled voices and models: I don´t know exactly why it didn´t bother me on those games but it made unbearable on TW3. I have a few theories.
Maybe, the game reached the Uncanny Valley for me. Characters model are really good, but not there yet. It is confusing to remember who is who.
Every Salarian had the same voice, however, everyone had a different colour and some distinct feature. It was also a game with 5 or more very distinct races. And ME wasn´t a real open world, one could enjoy each quest with time.
In Bethesda games side quests are mostly barebones, you don´t need to waste hours only to save a settlement or repair a water-cleaning facility. You don´t need to go to a long conversation with a miserable peasant. You can explore an area at your pleasure.
Or, maybe I´m getting older.

I´m a fan of the Soul series. I can dig into an RPG that has a cryptic lore and cynical characters. But combat in Dark Souls, and the sense of dread made me advance into the game and explore the world.

I agree with someone here wrote: there are times TW3 seems to try to emulate a GTA game or RDR. I would say more, TW3 seems to try to emulate a half dozen of games, like Assassins Creed, TES, Dark Souls, ME...

If you ever feel you have to "waste hours" playing a video game, then you're clearly not enjoying it. Maybe you really are growing out of gaming :) I can sympathize to a degree, I've been gaming for 30+ years and sometimes I feel like I've seen everything a thousand times, only the graphics get better. My selection of games is narrowing slowly, not everything piques my interest anymore. No problem with W3, however. For me, it blew the doors open and became a new platinum standard for how games should be made. Can't wait for Cyberpunk. Give me long and good quality side quests with deep characters over the hollow and barebones stuff of Bethesda's worlds any day. They even have those radient quests because they seem to be about quantity over quality. I don't get the appeal of a randomizer churning out endless and repeating token quests. Well, the good thing about sidequests is that you can ignore them completely if you wish. I guess we're both complaining for no good reason :D