| rocketpig said: Bolded: Yeah, they do look under hiding spots but that only helps if you're hiding. I found the best approach is to run away and put some distance between you and the enemies, take them all out with headshots, and then quickly progress forward. It exposes the extreme stupidity in the AI and the game is really easy most of the time if you're a decent shot with dual analogs. I ended up running through most of Act II with a friggin' sniper rifle. I didn't even bother trying to sneak, I literally ran right through the combat a la Lieutenant Spears in Band of Brothers. :D As for variation, yeah, there's a ton of it. The first half of Act III was my least favorite part. The whole film noir Eastern European thing just doesn't jibe with the rest of the game. The second half with the motorcycle escape, though ridiculously easy, was a lot of fun. It had a great chase scene feel to it. It's a great lead-in to Act IV and the game's high point thus far, Return to Shadow Moses. Overall, I'm having a lot of fun with the game and I'm glad I bought it. I guess sticking through for Snake despite Kojima's excess was worth it after all. :D |
I'm more of a stealthy guy (Both in MGS, and literally every other game I play), so I always try to find the most ingenious hiding spot when on the run. You find out early on however, that "hiding in plain sight" with Octocamo works a hell of a lot better than in actual hiding spots.
The E.E. art style in Act III did seem out of place with everything but Snake's young civilian get-up, although I did enjoy following that guy around, it was like a whole different brand of stealth. And the Shadow Moses section was amazing, a lot of nostalgia yet completely different then your first trip to the base in MGS.
Glad to see you're enjoying it though, it really is a great game.







