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StreaK said:


I like the story of The Last Guardian but tbh it's not the best example. It's the kind of game where how much the story impacts you is kind of left up to the player, you could adopt the mindset that it's really just a set of linear puzzles that are loosely based around a poorly constructed narrative, or you could adopt the mindset that it's "story" is great because it's main theme is expanded on via just playing the game. Either way, the engagement between the story and the gameplay of The Last Guardian compared to the average Zelda title is almost identical. In order to find the story of The Last Guardian impactful you have to connect the gameplay of every moment with the overarching theme, and that's kind of the same as Zelda. Both require the player to contribute to the willingness to find a story in what is mostly a storyless game. 

It's a little bit different though because the theme of the Last Guardian is apparent enough to make it seem like it has a good "story", whereas Zelda just has a story with extremely basic themes. If you want to say that the Last Guardian wipes the floor with Zelda because of it's overreaching theme, than sure, that might work. But then again, Majora's Mask wipes the floor with The Last Guardian in every conceivable department. 

Also, Prince of Persia and Silent Hill are not examples of games in "this day and age".