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Insidb said:
Ljink96 said: 

Radom Collision? What are you talking about? lol, never encountered anything of the sort. Everytime I've died in Zelda, it's my fault or the incredibly game accurate physics engine.

But yes, some rewards are underwhelming to accommodate the fact that you can just beat Ganon 1st thing, no need for progressive items locked away because it's not a linear experience. 

Gyro puzzles did suck, badly. And they do need to allow button mapping. Still a 10/10 game for me. Doesn't mean it doesn't have flaws, but this is a game that other similar games should strive to be like. An example of the genre. 

Enemies can attack you through other enemies; they do this all the time with spears. Also, if you get stunned and knocked off a ledge, you typically fall to your death. The camera is awful for lining up throws and exacerbates this whole issue: surely, you've experienced the korok rock ring puzzles. Throwing exploding barrels or bombs is always an adventure. Lynels or battles indoors or near walls, rocks, etc. really highlight the camera issues, because it will lock on the enemy and pan around you, making jump or sidestep dodges virtually impossible or resulting in you hugging a wall and getting buttf*cked by the enemy. 

Never experienced these camera issues, not at all. The right analog stick should be enough to handle most if not all situations. Along with lock on. And um...weapon collision has worked like this for some time, in most games. Programmers and artists aren't going to program weapons to only go through an enemy and stop and then you have to pull out the spear from the enemy, etc. This is a common place practice in gaming, but I haven't had issues with it because of perfect dodges, perfect blocks(parry), or just pulling out your shield at the right time. There's ways to avoid it, I don't put blame on the developers because I don't know how to take advantage of the controls and maneuvers Link has.

Throwing barrels, bombs, etc...never had a problem with that either. If you're close enough, you can lock on. If not, the bombs have enough of a blast radius for the margin of error I think. The only indoor battles I can recall are the Yiga Clan, if you fight them and the shrines of course which I feel have more than enough space to control the camera. Again, being in a wall trying to sidestep...isn't that kind of your fault? I'm kind of sensing blame on the game mechanics vs. blame on how well you play. Like I've said, every time I've died in BOTW, I can honestly say it has been my fault. I understand there was a better way to handle the situation. Sorry the camera has given you so much trouble, but I haven't had trouble with the Camera myself.

Last edited by Ljink96 - on 08 February 2018