| Hiku said: Since I haven't played the game I can't weigh in on much, but enemies clipping through each other in combat sounds pretty standard to me. What did you mean by "random collision detection" though? Hitboxes and hurtboxes are usually not arbitrary.
The thing is I never expected much of a story from any Zelda game. Though I started noticing gradual improvements over the years. |
I just felt the story was sort of pieced together instead of being well thought out. Overall it just felt soulless to me. And I guess it's kind of unfair to compare, but being spoiled by great stories in games like Xenoblade, Final Fantasy, Dragon Quest, etc. has made me expect just a bit more from Zelda's storytelling department. And it sucks because Zelda is that kind of franchise that can have a kickass story behind it but the memories consisted of disjointed pieces that you had to put together, and when you did put it together it was underwhelming.
Honestly, OoT's story was much better. It was in real time and doing what you did, felt like it mattered in the game. While the memories, it's like if you find them you find them, if you don't you don't. And when I did find them they're just little quips with little to no substance to them. In Ocarina I vividly remember meeting Ganondorf for the first time, meeting up with the strange Sheik and listening and learning from him (though we learn it's a she later on), the time travel aspects allowed you to learn how the world changed over 7 years, and for a 1998 game this was great. Not too heavy in the story department, but enough to keep me invested. Twilight Princess is still the best in terms of storytelling in the series imo, with Skyward Sword taking second.
And it's not that BOTW didn't have an interesting premise. A destroyed Hyrule and destroyed Master Sword, that's interesting. But instead of experiencing those events and having those events keep you invested in the story, the story is just retroactively told to you. And there are times where flashbacks work, it's a great plot device. But a game shouldn't rely on that one plot device to drive an entire story. Not an interactive game story anyway. But that's just me. And again, being a JRPG fan, story is something I value, and I understand others don't expect much story from Zelda, but I hate that it has potential to tell an amazing story and it doesn't.







