nemo37 said:
Rockstar has multiple internal studios (including some smaller ones that are there for support, porting, and smaller projects) and there are numerous external studios that a port can be outsourced to. We have seen a lot of ports and remakes this generations on all of the systems (many of which involved an external studio handling the porting; while the main studio that made the game in the past was working on another project), so I wouldn't completely dismiss the idea of a GTA 5 port at this point. |
I know there are several smaller Rockstar studios but they have to keep GTA Online running while launching new content and, with the recent RDR 2 delay, they'll be helping the main studio to finish it on time. They don't have time to work on anything else.
Miyamotoo said:
They just released La Noire Remaster on Switch, game thats older than GTAV. GTAV sold 15m in 2017. full handheld GTAV totaly makes sense, it would esaily sold at least 3m+ on Switch also. In any case we had some solid/believable rumors that GTAV is coming on Switch, most likely this year, who knows maybe we will have GTA V announcement at next Direct or at E3. :) |
LA Noire didn't sell great when it launched, so it was a good candidate for a current gen port, and since they were developing the PS4/X1 version, adding one for Switch was reasonable.
You're talking now about a new project to port the game only to Switch, and while I'm sure it would sell well, we've seen lots of times how devs stop developing games from a certain franchise because it doesn't sell well enough. And that's the crucial part, how much would it need to sell for Rockstar/Take Two considering the port when they could be using those resources to help develop RDR 2?
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







