You won't get any rebuttal from me, the entire BOTW story was trash. They made it seem so great in the trailers but the story was so watered down and much worse than any other game in the series...imo. I hope that since they've got the gameplay down this time, that they focus more on story telling because Zelda deserves a somewhat decent story.
I think the fact that it is open world, the storytelling suffers from being segmented to cater to the 1/4 paths you can take to advance the story. Nintendo needs to invest in developing a way to enhance story while being an open world experience.
But terrible camera? I disagree.
Outdated Battle? I disagree.
The camera isn't any different that most setups these days. The only thing really limiting your combat ability or making it stale is your inability to take advantage of what the developers programmed. Take a look at this:
https://www.youtube.com/watch?v=AlH7wIhS0WU
Zelda's combat system is brilliant because it allows you to do whatever you can think up with abilities like the Runes and the physics engine, anything you can think of, generally you can do. Zelda combat has never really relied on flashy one button combos or quick time events, it's more about how you can take advantage of your situation.
Radom Collision? What are you talking about? lol, never encountered anything of the sort. Everytime I've died in Zelda, it's my fault or the incredibly game accurate physics engine.
But yes, some rewards are underwhelming to accommodate the fact that you can just beat Ganon 1st thing, no need for progressive items locked away because it's not a linear experience.
Gyro puzzles did suck, badly. And they do need to allow button mapping. Still a 10/10 game for me. Doesn't mean it doesn't have flaws, but this is a game that other similar games should strive to be like. An example of the genre.







