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pokoko said:
True open world games have a quandary--which segment of fans should they cater to the most?

Players who quickly "beat the game" and then do the other stuff later? Or players who do everything first before heading to the supposed climax? It's like juggling fried pork chops.

How much should turning points, including finishing the main quest, affect the rest of the game-world?

Someone asked me about H:ZD, and I told them, "if you want to really enjoy the story, do very few side quests."

It truly is a catch-22 with the genre.