| curl-6 said: Hopefully Monolith's next Switch title has all hands on deck. As good as Xenoblade 2 was it did feel a little held back by what at the time I thought was a rushed schedule but now seemed to have been a manpower shortage. If they can get a full team of 100 and bolster that with the experience they now have with the hardware, their next game could be something truly impressive. |
If I were to hazzard a guess, I would say the bigger stumbling block was not having the hardware in their hands for half the process. But I don't think the vission was at all limited here, it feels whole and complete. It's mostly polish issues, mainly technical ones. Which the first game had as well, but that was more a case of fighting against badly aging hardware.
And the 40 man core team wasn't by themselves, as stated, they brought in assistance. It would be good to see what the full team can do. But then, you have to ask if the 60 missing here are merely rank and file, say, 3d artists, programmers, etc who mostly just do the work and don't impact overall design or are there major players in that 60 man group.







