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Errorist76 said:
potato_hamster said:

What? Your response is completely nonsensical. It's completely laughable how and the diehard VR fans on this site treat people that prefer to game on televisions like they're either neanderthals or hating liars.

I don't even dislike VR, and have never even so much as indicated that I didn't. Just the current VR offerings on the market aren't great, and aren't worth the price tag, and aren't anywhere close to having mass appeal or mass market acceptance doesn't mean I don't enjoy VR. My views on VR aren't controversial to anyone but the handful of people on this site that think things like "the PS5 should ship with a VR headset" or"GTA VI should be VR exclusive".



Again you’re taking things out of context, putting words in my mouth because habam made some exaggerated assumptions. How is my comment nonsensical? You’re the one comparing stuff that isn’t comparable. You simply can’t discuss the fact that since PSVR, Rift and Vive have come to the market, this is the first time when VR is really striving for mass consumer adoption at all. (And even though 4-5 mio in something over a year is not hundreds of millions It’s still respectable, considering the price of entry). It’s not meant to replace screens or normal gaming, but talking it down as if it was some failed 90ies experiment is just as unrealistically exaggerated and nonsensical as habam debating about PS5 being VR only.

Comparing VR to VR isn't comparable. Okay.

Are you even trying to understand my point? I never talked any current VR iteration as its some failed 90's experiment. Not once. All I've said is all of this "groundbreaking", "revolutionary" and "gamechanging" hyperbole and all of the "now that I've tried VR I can't go back to gaming on a TV" stuff has been said by over-enthusiastic VR fans for decades now, and there's no reason to believe it's any truer now than it was in 1995.

Let's be clear. It's wonderful that VR is coming along well. It's nice that bigger players are dabbling in it. But let's stop pretending that VR is on the verge of mass appeal based on what we currently see in both sales numbers and industry support. It simply isn't there yet, and there are still many, many problems VR has to overcome before it can even begin to sniff at mass market appeal.. Even then, I really don't think some of them can be solved. I think you're going to see VR become about as popular as racing wheels, and that's it. There's something to be said about relaxing after a hard day at work, sitting on your couch and gaming for an hour or so with a controller in your hands. That's how most people game. VR is always going to be more effort to set up and use. It's always going to require more time and space. It's always going to be an added expense.

There's a 0% chance that every PS5 ships with a VR headset. There's a 0% chance GTA 6 is a VR exclusive. Let's keep our enjoyment of VR grounded in reality, stop getting way, way too ahead of ourselves. Most importantly, let's try to be a little more respectful to those who really, really do not care for VR. They're not wrong for not enjoying VR as much as you do.