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zorg1000 said:
DélioPT said:  

I didnt forget it, its just DLC that got a standalone release.

But if you insist on adding NSLU than ill add DLC for Zelda, ARMS & Splatoon.

 

Why would we disregard Zelda? It was a brand new game, it doesnt matter that its multiplat, its still a brand new title.

 

Yes Mario Kart was a port but added new content and ports still take resources.

 

I like that you conveniently ignored the part about Switch games being much larger is size/scope.

 

Overall Switch 1st party output was significantly greater than Wii U or 3DS in the first 10 months.

Luigi U used NSMB assests but it was a completely different game and had to be reworked. But even then, i left it out.

Zelda for Switch is not a brand new game. It was made for Wii U, and later in it's development cycle, Nintendo decided to port it to Switch. 
In conclusion: it's a port.

Again, i didn't "conveniently ignored" anything.
What you don't seem to remember is that Wii U games were also the first time Nintendo developed HD titles and we know how Nintendo struggled with HD development.

In the end, Nintendo's streamlining development strategy hasn't really paid off in a meaningful way.

RolStoppable said:
DélioPT said: 

 

The sacrifices were small. They only scaled back on Wii U support, a console that was cemented as failure. There wasn't any real damage that could be done to the Wii U. The 3DS received continuous support even after Switch had already launched. Nintendo is releasing at least seven games from February to June 2018, so there are no holes in the release schedule; given the back catalogue that Nintendo built in 2017, Switch doesn't need system-selling software as much as an unhealthy console. You have to constantly downplay Switch's games to make your point which means that you don't have much of a point to begin with.

Microsoft is setting themselves up for a future without consoles, so they don't work as a positive example for anything. If you repeatedly denounce the Wii, you have no choice but to concede that Microsoft is nothing more than a fluke, because otherwise you contradict your own logic.

You are still greatly overestimating the importance of AAA third party games. You portray those games as an essential factor that Switch needs to have, but there's no evidence to support such an assertion. What video game history shows is that those games are not important. You insist that a Nintendo console cannot remain successful without AAA third party games, but Nintendo handhelds have always done well. Since Switch is a hybrid, any honest analysis must factor in both the home console side and the handheld side of Nintendo's history. Nintendo's handheld side is not going to suddenly crumble due to a lack of AAA third party games.

As far as i remember, sacrífices weren't small: Nintendo did in fact decreased support for two platforms only to have a small increase over Wii U's 1st party titles in the first 10 months.

For the first semester Nintendo has two original titles: Kirby and Mario Tennis, plus ports.

I don't see how MS was a fluke.
Their strategy for Xb360 worked really well and now, despite making several mistakes with XB1, sales show that despite them, they have a good fanbase and if correct their mistakes nex-gen, they can increase HW sales.
I highly doubt they will go fully digital. They don't have the 1st party library required to pull it off. If you use MS's service on PC, why not just use Steam? If you use it PS4, for exemple, why not just buy the PS4 version?

I'm not overestimating the importance of 3d party support.
If you look at PS4's top ten games, 1 in 10 is a 1st party game. If you look at the top 20, 3 in 20 are 1st party games (2 IPs: Uncharted and The Last of US). Xbox One's library shows a similar pattern, with more 1st party games in both top ten and top 20 (some IPs appearing twice).

What i'm insisting in is this idea: 3rd party games will be important to reach a certain plateau of HW sales and increase it's HW life cycle. Why? Because 3rd parties sell consoles. And if Nintendo can get those games, it increases the chances of widening it's userbase, thus remaining more relevant over time.

People aren't buying Switch with a handheld mindset, so that argumente that handheld consumers won't care about Switch's success might be as strong as you think. Different proposition leads to different expectations.