DélioPT said:
zorg1000 said:
Well you must not have checked in awhile
Internally developed Wii U & Switch games first 10 months
Wii U
Nov 2012-New Super Mario Bros U
Nov 2012-Nintendo Land
June-Game & Wario
August 2013-Pikmin 3
Switch
March 2017-Breath of the Wild
March 2017-1 2 Switch
April 2017-Mario Kart 8 Deluxe
June 2017-ARMS
July 2017-Splatoon 2
Oct 2017-Super Mario Odyssey
Dec 2017-Xenoblade Chronicles 2
Not only is the total number higher but the size and scope of the Switch games are significantly greater than the Wii U titles.
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You forgot about New Super Luigi U. And both Zelda BoTW and MK8 are Wii U games that were ported to Switch.
If we look at only original games, Switch has 5 and Wii U has 4.
The comparison doesn't really favour Nintendo much. Although, something different should have happened.
RolStoppable said:
Switch's first party output is comfortably better in quality and quantity than what the Wii U had in its first twelve months. Switch also beats the 3DS's first year handily, so any late life sacrifices Nintendo made for the Wii U and 3DS certainly paid off this time around, unlike a generation before where the Wii was left dry and neither the 3DS and Wii U had a healthy first year.
It's a fallacy that Nintendo has to regain consumers because they've never really had those consumers in the first place. That type of consumers emerged before PS and Xbox came into play when Sega ran marketing campaigns for their Genesis to attract such consumers. The fundamental trait of such consumers is active refusal of Nintendo products, so it's pointless for Nintendo to fight that when the pool of consumers who don't have such an attitude is far, far greater.
Since you have...
1. ...little doubts that Switch owners already have another console to enjoy non-Nintendo games... 2. ...and since it's clear that Switch and any hypothetical hardware upgrades will always be inferior to its PS and Xbox counterparts...
...why does it make sense for you that Nintendo should fight a losing battle? Isn't it clear to you that you are advocating for another Wii U situation?
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But the sacrífices weren't small, were they? Not only they "abandoned" their platforms for quite some time, they are already showing holes in their release schedule in the first half And speaking of sacrífices, they didn't stop supporting one platform, but two. And when we see the amount provided by Nintendo, did it really pay off? In terms of (original) games, the difference is minimal. In terms of quality, i don't think more time developing explains quality differences that we can see. It's also about what games you choose to develop.
But Nintendo did have those consumers. They started losing them to Sega and Sony, and even MS. So, i don't see how they can't try to regain what they had once. If MS could gain those consumers from Sony, how can't Nintendo? The consumer is buying a Switch. What Nintendo needs is to find a way to show them that 1st party Nintendo + 3rd party is the best combo possible.
But i'm not advocating that Switch can become another Wii U. For the first time in decades, Nintendo has managed to really grab those consumers on the home console front. Now, comes the time where Nintendo makes them stay.
Gamers are more than willing to sacrifice certain aspects to get the console they desire, but they aren't willing to sacrífice a lot or even important things. And that's why it's important for Nintendo to get as much 3rd party support as it can as soon as possible. Getting back to the original point, Switch's strengths will only hold the fort for so long. If they can get real 3rd party support (big names and not watered down multiplats), combined with continuous Nintendo support, people might just see Nintendo as a place they can have the best experience (Nintendo games + 3rd party games). HW revisions that don't increase the gap between Switch and PS5/XB4, are a step in that direction.
It's a big if. But it can happen.
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