| RolStoppable said: What's unpolished about this game? I mean, the lack of lip-synching for English voices sticks out, but other than that? |
Some things have already been patched like the map. Though one issue of polish that is still a sticking point for me is ally-AI, which is incredibly stupid. I've wiped dozens of times against mobs I should beat because my allies wouldn't stop standing in pools of poison or just decide to position themselves at the edge of a ledge where they easily get pushed off. I also feel the game could run better in terms of the dynamic resolution and framerate given some more work, though I don't have the expertise to say that for sure.
The game suffers some real balance issues between mobs as well, two different mobs of the same level will be a vastly different difficulty in an actual fight. Also high level mob placement is often unnecessarily problematic. Though these largely can be overcome through familiarity with the mobs and what their strengths/weaknesses are.
I personally dislike the quest tracking system as well which basically just allows for one quest to be tracked at a time along with the main story quest. Not the biggest issue but I'd prefer something more like WoW/FFXIV where I can have maybe 5 quests on my HUD at once. Also the reliance on RNG to get rare blades is annoying and just induces the necessity for more grinding, however that isn't really polish so much as choice of style which is pretty common to JRPGs.







