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Miyamotoo said:
curl-6 said:

Both framerate and resolution could be more stable with greater optimization, yes. It was the "locked" part that I think is a bridge too far, since both are unlocked even on much stronger hardware. All I am saying is, if it's high end PS4 ports we want, we're going to need to accept that the resolution and framerate will not be terribly flattering.

Yeah, but for instance just remember how in 1st year XB1 3rd party games were mostly running at 720p-900p while now most XB1 games are running at 1080p on XB1 also, and there almost no single one 720p XB1 game any more. So thats my point, with time games can achieve noticeable more than they could in 1st year on same hardware.

Don't forget that a big part of the gains Xbone saw were because at launch it had a certain amount of processing power locked up by Kinect. Switch will see some improvement over time, but the gains won't be massive like they were on, say, PS3/360 because the hardware is more straightforward. And when it comes to high end PS4/Xbone games, the sheer power gap between those systems and Switch is always going to mean framerate/resolution will take a big hit.