By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Miyamotoo said:
curl-6 said:

Exactly; there is room for improvement over Doom's performance on Switch, but not massive improvement. As a mobile SoC there are hard limits to what the Switch hardware is capable of when it comes to ports of demanding PS4 games.

720p with more stable 30 frame rate and without frame rate pacing would be good enough improvement over current state of game on Switch, with more experience with hardware, time and better optimization, I think something like that would be very posible.

Both framerate and resolution could be more stable with greater optimization, yes. It was the "locked" part that I think is a bridge too far, since both are unlocked even on much stronger hardware. All I am saying is, if it's high end PS4 ports we want, we're going to need to accept that the resolution and framerate will not be terribly flattering.